Liesel Plays Star Wars Games (
lieselstarwarsgames) wrote2022-05-09 09:44 pm
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Lego Star Wars: The Force Awakens (Part 3) - Escape from the Finalizer
It’s time for Finn to save Poe.

I gotta say, I love rotating the Lego mini map in the level loading screen – you can even flip it upside down. Simple, but fun. Also, little trivia bits flash at the bottom of the screen, such as this one saying that Kylo Ren’s birth name is never spoken in the First Order (although we know what it is, of course).
Anyway, we resume with Poe’s hands in binders. We’re supposed to follow the ghost studs, but Poe’s captors will actually let him run around and collect other studs scattered around, which is pretty funny given the context.

There’s still not much to do, so let’s move onward to the next chapter by activating the First Order panel. Wait, we need a First Order member to activate the panel?

Well, turns out that the stormtrooper following Poe around is Finn (well, still FN-2187 at this point in time), so switch to him and he’ll activate the panel. Also, as he stands idle, he’ll tremble and look around.

Oh great, another minigame. In order to activate the panel, Finn needs to rotate the hologram’s body parts to look like a stormtrooper. Eh, I guess this is better than the Simon minigame, but that’s a super-simple passcode for the First Order to use.
Once Finn plays the game, in flies the prisoner transport. Phasma instructs him to escort the prisoner into the transport and we’d better do as she says, so in we go to start the next level.

Huh, Chapter 2 is called “Escape from the Finalizer” – looks like we won’t meet Rey this chapter after all. Well the opening cutscene shows the transport landing on the Finalizer (and Lor San Tekka flying around in space – well, he’ll still run out of air soon and be a plastic corpse endlessly floating through space), and Kylo extracting the information out of Poe via tickle torture – I’m not kidding. Once Kylo leaves, Finn busts Poe out and the two need to find a way off the Finalizer.

Since Finn’s part of the First Order, none of the troopers or officers will shoot at him unless he shoots them first, so just don’t do that and you’re free to destroy all the equipment for studs. There’s some fun gags in the background, like these officers on a caf break.

And I think I discovered a glitch. One of the caf officers seems to have run into the rail and keeps jumping every few seconds. I don’t think that was supposed to happen, but it's funny to watch.

Also, in the back room the troopers have been mopping, which will cause you to go slipping around.

When you’re done fooling around, head downstairs to cut around everyone, but don’t miss the stormtooper at the rail taking a selfie.

Have Finn push this HUGE crate thing out of the way – does he have super strength or is his bit of Force-sensitivity manifesting?

Also, watch these officers at the rail get in a fight over a game of Rock, Paper, Scissors . . . which is a game that isn’t going to work in the Lego universe thanks to everyone’s lack of fingers, but that makes it even funnier.

Also, if you kill four cute innocent mouse droids who are just doing their jobs, you’ll get a minikit. Yeah, I think it’s worth it.
The next crate is even HUGER, but fortunately, Poe can help Finn push it even with his hands in binders. The crate will conveniently fall into a gap, creating a bridge for our heroes.

On the other side, Finn can build us one of those mini hovering elevator . . . things to get to the upper level.

We’ve got a speeder blocking our way at the top, so we’d better go looking for a way to get rid of it. After Finn pulls down some wall panels to make a bridge, we come across a turned-off protocol droid.

Since this is a Lego game, we can turn him back on by building an alarm clock and when he wakes up, we’ll learn that his number is . . . R-3PO. No, I’m not making that up – it’s R-3PO. Does he appear in the movie? No idea, but I can’t look at that number without chortling and groaning at the same time.

Anyway, at least R-3PO (chortle-groan) is faster than 3PO. Have him activate the protocol droid panel and . . . oh great, another minigame.

Guess the Simon minigame in Clone Wars must have been a huge hit because it makes a return here, only it’s in the form of little sound wave pictures accompanying the tones. So . . . did they think EVERY activation panel in this game needed its own minigame? I mean, it’s not all that annoying, but what was wrong with the panels just being activated automatically like in The Complete Saga?
Anyway, once R-3PO (chortle-groan) activates the panel, the speeder charges up and flies off, promptly crashing and causing a fire – and blowing Finn’s cover. Fortunately, Poe also manages to struggle out of his binders, so he can help fight off Finn’s former comrades. Also fortunately, an astro droid comes in to help put out the fire. Good to know that the First Order cares about fire safety.

We’ve gotta get up to the control room, so let’s build a bridge – by the way, I love how the bridge is made of a forcefield. It’s fun to walk on for some reason.

And on the other side of the bridge, we can build one of those hover elevator things.

There isn’t enough footing for the elevator to let us off right at the control room, though, so Finn and Poe need to perilously inch their way down this teeny tiny ledge.

The ledge still won’t lead us to the control room – but it will lead us to a conveniently-placed handle we can pull down to reveal a circuit.

Head back down and build a laser plasma gun . . . thing. I’m not quite sure what it is, but the important thing is that it can connect to the circuit and pull down the control room’s wall.

Let’s head up and kill Finn’s comrades and destroy everything else!

Now Finn can activate the First Order panel (with that minigame), which releases the cord from the TIE Fighter. Course, the troops aren’t gonna let us get to the TIE that easily, so prepare for a stealth battle.

This battle’s in three parts – we have to take out the stormtroopers while creeping closer and closer to the TIE.
Also, watch out for this guy – he’s relentless.

And as we get closer to the TIE, we’ll have to take out a GIANT cannon.

But Finn and Poe both have quadronculars, so they’re able to find the cannon’s weak points.

Incidentally, after the battle I got the “I’m getting pretty good at this” achievement for finishing a stealth battle without dying. I guess I AM getting pretty good at this, especially since last level I was told I had stormtrooper aim. Anyway, Finn and Poe confiscate the TIE and once they get in, the game actually switches to a first-person section.

It actually feels pretty weird controlling the TIE in first-person and it kind of seems to be going where it wants while at the same time responding to my control. I dunno how to explain it better, but we’ve got to take down EVERYTHING in the hangar. As you see at the top of the screen, we have a destruction meter.

And taking out everything means taking out EVERYTHING, including this giant-ass cannon.

Once we’ve blown everything to smithereens, Finn and Poe fly out of the Finalizer, but they’re not out of the woods yet, since the First Order isn’t going to let them get away that easily. As you can see, now we switch to a more traditional third-person view.

Finn and Poe introduce themselves during the battle and Poe gives Finn his name. There are small cannons you need to take out and larger guns you need to take out with torpedoes – you know the drill by now. Also, if you fly back inside the Finalizer’s wreckage and go through a ring of studs, a timer starts, but I couldn’t figure out what the timer was for.
You also get a minikit for shooting all the black gun turrets. Doesn’t sound so hard – until you realize there are thirty of them. Seriously, I crashed over and over trying to get that elusive minikit and lost a bunch of precious studs, but you get studs when you shoot down enemy fighters – and I found a spot under the Finalizer where you can actually spin around in circles and shoot mindlessly to bring down a bunch of TIEs. The things I do for Gold Bricks, but I also got the “Don’t get cocky!” achievement for shooting down 100 TIEs. Any achievement that quotes my Han is worth getting.

Of course, after you take out all the required guns, the TIE gets hit and starts free-falling towards Jakku, but you can still control it while it’s falling and grab some extra studs if you need them.

Okay, the level ends here . . . wait, it DOESN’T end here? We’re gonna meet Rey this level after all? Uh . . . okay. Well, the . . . sub-level begins with Rey hearing BB-8 beeping for help when the Teedos capture him, so she decides the fastest way to get to him is by sand-surfing. No, I’m not making this up – here’s a pic to prove it.

And hey, if Rey can go sand-sledding, sand-surfing actually isn’t far off. No, you can’t do any cool Tony Hawk tricks, but you can collect mountains of studs.
At the bottom of the hill, Rey has to fight off the Teedos to rescue BB-8, and I gotta say I love how she uses her staff to whirl around and kick the enemies (oh, and that sand-snowman with the starfish is hilarious).

If you look closely, you’ll find a minikit in this wreckage, but you need the dark side to get in there, and right now Rey can’t access her grandfather’s powers. Hmm, I wonder if she can use lightning in The Skywalker Saga (again, DON’T TELL ME!).

Well, Rey can build a plastic carrot to distract the luggabeast.

Unfortunately, the Teedos aren’t so easily distracted and they keep on coming, but Rey has her own set of quadrnoculars and I love how they tint everything in a dusty sandy color.

Spot a weak point in the rubble, then leap onto the luggabeast to crash through it.

This brings down a rail that Rey can shimmy up to get to a platform where she can push down a crate that crashes into useful bricks.

The bricks can be rearranged into a . . . miniature sandcrawler? A miniature sandcrawler that drops studs as it moves around. Only in a Lego game.

Well anyway, have BB-8 activate the generator to pull down the wall and get you into the wreckage and that should be the end of the level . . . wait, it isn’t? Uh . . . okay, well the lighting inside the fallen ship is neat.

You know, in hindsight, I probably didn’t need to shoot all those TIEs for studs earlier – I think it would have been super-easy to get True Jedi here. Is there an achievement for being stupid? I think I just got it.
(clears throat) Moving on. The ground inside the wreckage is not entirely stable, so Rey has to hop on these swaying pillar things to get across, but BB-8 can’t do that, so we have to find a way to get him to the other side.

At the opposite wall, Rey can shimmy on these rails to get a precariously-placed minikit.

It’s pretty fun using Rey’s different moves – and before anyone screams “MARY SUE!” she’s labelled as an “agile character,” and it makes sense that she’s agile given that she’s had to scavenge through perilous wreckage to survive.
Incidentally, she can build one of those crates you can hide under. Doesn’t serve much purpose right now, but it can be fun to creep around under a crate for a little bit.

Where were we? Oh yeah, we need to get BB-8 across the pit. Fortunately, Rey’s got some more tricks up her sleeve. She can stick her staff into these spots in the wall to swing around gymnast-style and jump to the upper level.

And on the upper level, she can do some more precarious shimmying over this long, LONG way down.

Jump up and push this box of junk off the edge so you’ll have some precious building bricks.

Rey can use the bricks to build a bridge for BB-8 to get across, yay! Also, notice how someone’s been playing tic-tac-toe in the sand, HA! I love these silly details in Lego games.

BB-8 can actually use those travel chutes meant for small characters to get inside the next room and activate an astro droid panel (that . . . somehow still has power), which will bring down a wall and reveal an area that Rey can wall-jump up, then at this part of the wreckage, she’ll need to actually slide under some walls.

Lego Rey is awesome! Oh, and look, there’s an actual rock-climbing wall in this fallen Imperial ship – and you can climb it!

HAHAHAHAHA!!!
Well, you smash and climb and build your way through the wreckage and honestly, I don’t think I need to narrate through it all – this entry’s long enough as it is. However, I can show you the nicely-rendered wrecked TIE Fighter.

And I can show you how you can build a lever where you can stick in Rey’s staff and turn it to lift BB-8 up to get another minikit.

Once BB-8 activates a panel to open the door, we can get out and FINALLY the level ends. Rey and BB-8 make their way to Rey’s AT-AT home and BB-8 made a smiley face in the sand – SO CUTE! Also, Rey’s got a beachball in her home. Even with no ocean, there’s still plenty of sand. Rey has her conversation with BB-8 where he convinces her to let him stay the night with her and you get the achievement “Classified? Me too” for finishing Chapter 2.
Also, bit of trivia: according to Steam, fewer than 50% of players have that achievement at the time of posting this. I mean, yeah, all achievement percentages should be taken with a grain of salt, but I find it amusing that fewer than 50% of Steam players have completed the third level. It’s not like Lego games are known for being super-difficult or anything.
Oh, and the game says I unlocked a level titled "The Return of Lor San Tekka." Is this guy immortal in the Legoverse? I'll have to check that out sometime.
Anyway, with how super-long these levels are, I might have to rethink my approach to blogging them. I probably don’t need to detail every last action – I doubt anyone’s using this blog as a walkthrough. We’ll see what I decide on next time.

I gotta say, I love rotating the Lego mini map in the level loading screen – you can even flip it upside down. Simple, but fun. Also, little trivia bits flash at the bottom of the screen, such as this one saying that Kylo Ren’s birth name is never spoken in the First Order (although we know what it is, of course).
Anyway, we resume with Poe’s hands in binders. We’re supposed to follow the ghost studs, but Poe’s captors will actually let him run around and collect other studs scattered around, which is pretty funny given the context.

There’s still not much to do, so let’s move onward to the next chapter by activating the First Order panel. Wait, we need a First Order member to activate the panel?

Well, turns out that the stormtrooper following Poe around is Finn (well, still FN-2187 at this point in time), so switch to him and he’ll activate the panel. Also, as he stands idle, he’ll tremble and look around.

Oh great, another minigame. In order to activate the panel, Finn needs to rotate the hologram’s body parts to look like a stormtrooper. Eh, I guess this is better than the Simon minigame, but that’s a super-simple passcode for the First Order to use.
Once Finn plays the game, in flies the prisoner transport. Phasma instructs him to escort the prisoner into the transport and we’d better do as she says, so in we go to start the next level.

Huh, Chapter 2 is called “Escape from the Finalizer” – looks like we won’t meet Rey this chapter after all. Well the opening cutscene shows the transport landing on the Finalizer (and Lor San Tekka flying around in space – well, he’ll still run out of air soon and be a plastic corpse endlessly floating through space), and Kylo extracting the information out of Poe via tickle torture – I’m not kidding. Once Kylo leaves, Finn busts Poe out and the two need to find a way off the Finalizer.

Since Finn’s part of the First Order, none of the troopers or officers will shoot at him unless he shoots them first, so just don’t do that and you’re free to destroy all the equipment for studs. There’s some fun gags in the background, like these officers on a caf break.

And I think I discovered a glitch. One of the caf officers seems to have run into the rail and keeps jumping every few seconds. I don’t think that was supposed to happen, but it's funny to watch.

Also, in the back room the troopers have been mopping, which will cause you to go slipping around.

When you’re done fooling around, head downstairs to cut around everyone, but don’t miss the stormtooper at the rail taking a selfie.

Have Finn push this HUGE crate thing out of the way – does he have super strength or is his bit of Force-sensitivity manifesting?

Also, watch these officers at the rail get in a fight over a game of Rock, Paper, Scissors . . . which is a game that isn’t going to work in the Lego universe thanks to everyone’s lack of fingers, but that makes it even funnier.

Also, if you kill four cute innocent mouse droids who are just doing their jobs, you’ll get a minikit. Yeah, I think it’s worth it.
The next crate is even HUGER, but fortunately, Poe can help Finn push it even with his hands in binders. The crate will conveniently fall into a gap, creating a bridge for our heroes.

On the other side, Finn can build us one of those mini hovering elevator . . . things to get to the upper level.

We’ve got a speeder blocking our way at the top, so we’d better go looking for a way to get rid of it. After Finn pulls down some wall panels to make a bridge, we come across a turned-off protocol droid.

Since this is a Lego game, we can turn him back on by building an alarm clock and when he wakes up, we’ll learn that his number is . . . R-3PO. No, I’m not making that up – it’s R-3PO. Does he appear in the movie? No idea, but I can’t look at that number without chortling and groaning at the same time.

Anyway, at least R-3PO (chortle-groan) is faster than 3PO. Have him activate the protocol droid panel and . . . oh great, another minigame.

Guess the Simon minigame in Clone Wars must have been a huge hit because it makes a return here, only it’s in the form of little sound wave pictures accompanying the tones. So . . . did they think EVERY activation panel in this game needed its own minigame? I mean, it’s not all that annoying, but what was wrong with the panels just being activated automatically like in The Complete Saga?
Anyway, once R-3PO (chortle-groan) activates the panel, the speeder charges up and flies off, promptly crashing and causing a fire – and blowing Finn’s cover. Fortunately, Poe also manages to struggle out of his binders, so he can help fight off Finn’s former comrades. Also fortunately, an astro droid comes in to help put out the fire. Good to know that the First Order cares about fire safety.

We’ve gotta get up to the control room, so let’s build a bridge – by the way, I love how the bridge is made of a forcefield. It’s fun to walk on for some reason.

And on the other side of the bridge, we can build one of those hover elevator things.

There isn’t enough footing for the elevator to let us off right at the control room, though, so Finn and Poe need to perilously inch their way down this teeny tiny ledge.

The ledge still won’t lead us to the control room – but it will lead us to a conveniently-placed handle we can pull down to reveal a circuit.

Head back down and build a laser plasma gun . . . thing. I’m not quite sure what it is, but the important thing is that it can connect to the circuit and pull down the control room’s wall.

Let’s head up and kill Finn’s comrades and destroy everything else!

Now Finn can activate the First Order panel (with that minigame), which releases the cord from the TIE Fighter. Course, the troops aren’t gonna let us get to the TIE that easily, so prepare for a stealth battle.

This battle’s in three parts – we have to take out the stormtroopers while creeping closer and closer to the TIE.
Also, watch out for this guy – he’s relentless.

And as we get closer to the TIE, we’ll have to take out a GIANT cannon.

But Finn and Poe both have quadronculars, so they’re able to find the cannon’s weak points.

Incidentally, after the battle I got the “I’m getting pretty good at this” achievement for finishing a stealth battle without dying. I guess I AM getting pretty good at this, especially since last level I was told I had stormtrooper aim. Anyway, Finn and Poe confiscate the TIE and once they get in, the game actually switches to a first-person section.

It actually feels pretty weird controlling the TIE in first-person and it kind of seems to be going where it wants while at the same time responding to my control. I dunno how to explain it better, but we’ve got to take down EVERYTHING in the hangar. As you see at the top of the screen, we have a destruction meter.

And taking out everything means taking out EVERYTHING, including this giant-ass cannon.

Once we’ve blown everything to smithereens, Finn and Poe fly out of the Finalizer, but they’re not out of the woods yet, since the First Order isn’t going to let them get away that easily. As you can see, now we switch to a more traditional third-person view.

Finn and Poe introduce themselves during the battle and Poe gives Finn his name. There are small cannons you need to take out and larger guns you need to take out with torpedoes – you know the drill by now. Also, if you fly back inside the Finalizer’s wreckage and go through a ring of studs, a timer starts, but I couldn’t figure out what the timer was for.
You also get a minikit for shooting all the black gun turrets. Doesn’t sound so hard – until you realize there are thirty of them. Seriously, I crashed over and over trying to get that elusive minikit and lost a bunch of precious studs, but you get studs when you shoot down enemy fighters – and I found a spot under the Finalizer where you can actually spin around in circles and shoot mindlessly to bring down a bunch of TIEs. The things I do for Gold Bricks, but I also got the “Don’t get cocky!” achievement for shooting down 100 TIEs. Any achievement that quotes my Han is worth getting.

Of course, after you take out all the required guns, the TIE gets hit and starts free-falling towards Jakku, but you can still control it while it’s falling and grab some extra studs if you need them.

Okay, the level ends here . . . wait, it DOESN’T end here? We’re gonna meet Rey this level after all? Uh . . . okay. Well, the . . . sub-level begins with Rey hearing BB-8 beeping for help when the Teedos capture him, so she decides the fastest way to get to him is by sand-surfing. No, I’m not making this up – here’s a pic to prove it.

And hey, if Rey can go sand-sledding, sand-surfing actually isn’t far off. No, you can’t do any cool Tony Hawk tricks, but you can collect mountains of studs.
At the bottom of the hill, Rey has to fight off the Teedos to rescue BB-8, and I gotta say I love how she uses her staff to whirl around and kick the enemies (oh, and that sand-snowman with the starfish is hilarious).

If you look closely, you’ll find a minikit in this wreckage, but you need the dark side to get in there, and right now Rey can’t access her grandfather’s powers. Hmm, I wonder if she can use lightning in The Skywalker Saga (again, DON’T TELL ME!).

Well, Rey can build a plastic carrot to distract the luggabeast.

Unfortunately, the Teedos aren’t so easily distracted and they keep on coming, but Rey has her own set of quadrnoculars and I love how they tint everything in a dusty sandy color.

Spot a weak point in the rubble, then leap onto the luggabeast to crash through it.

This brings down a rail that Rey can shimmy up to get to a platform where she can push down a crate that crashes into useful bricks.

The bricks can be rearranged into a . . . miniature sandcrawler? A miniature sandcrawler that drops studs as it moves around. Only in a Lego game.

Well anyway, have BB-8 activate the generator to pull down the wall and get you into the wreckage and that should be the end of the level . . . wait, it isn’t? Uh . . . okay, well the lighting inside the fallen ship is neat.

You know, in hindsight, I probably didn’t need to shoot all those TIEs for studs earlier – I think it would have been super-easy to get True Jedi here. Is there an achievement for being stupid? I think I just got it.
(clears throat) Moving on. The ground inside the wreckage is not entirely stable, so Rey has to hop on these swaying pillar things to get across, but BB-8 can’t do that, so we have to find a way to get him to the other side.

At the opposite wall, Rey can shimmy on these rails to get a precariously-placed minikit.

It’s pretty fun using Rey’s different moves – and before anyone screams “MARY SUE!” she’s labelled as an “agile character,” and it makes sense that she’s agile given that she’s had to scavenge through perilous wreckage to survive.
Incidentally, she can build one of those crates you can hide under. Doesn’t serve much purpose right now, but it can be fun to creep around under a crate for a little bit.

Where were we? Oh yeah, we need to get BB-8 across the pit. Fortunately, Rey’s got some more tricks up her sleeve. She can stick her staff into these spots in the wall to swing around gymnast-style and jump to the upper level.

And on the upper level, she can do some more precarious shimmying over this long, LONG way down.

Jump up and push this box of junk off the edge so you’ll have some precious building bricks.

Rey can use the bricks to build a bridge for BB-8 to get across, yay! Also, notice how someone’s been playing tic-tac-toe in the sand, HA! I love these silly details in Lego games.

BB-8 can actually use those travel chutes meant for small characters to get inside the next room and activate an astro droid panel (that . . . somehow still has power), which will bring down a wall and reveal an area that Rey can wall-jump up, then at this part of the wreckage, she’ll need to actually slide under some walls.

Lego Rey is awesome! Oh, and look, there’s an actual rock-climbing wall in this fallen Imperial ship – and you can climb it!

HAHAHAHAHA!!!
Well, you smash and climb and build your way through the wreckage and honestly, I don’t think I need to narrate through it all – this entry’s long enough as it is. However, I can show you the nicely-rendered wrecked TIE Fighter.

And I can show you how you can build a lever where you can stick in Rey’s staff and turn it to lift BB-8 up to get another minikit.

Once BB-8 activates a panel to open the door, we can get out and FINALLY the level ends. Rey and BB-8 make their way to Rey’s AT-AT home and BB-8 made a smiley face in the sand – SO CUTE! Also, Rey’s got a beachball in her home. Even with no ocean, there’s still plenty of sand. Rey has her conversation with BB-8 where he convinces her to let him stay the night with her and you get the achievement “Classified? Me too” for finishing Chapter 2.
Also, bit of trivia: according to Steam, fewer than 50% of players have that achievement at the time of posting this. I mean, yeah, all achievement percentages should be taken with a grain of salt, but I find it amusing that fewer than 50% of Steam players have completed the third level. It’s not like Lego games are known for being super-difficult or anything.
Oh, and the game says I unlocked a level titled "The Return of Lor San Tekka." Is this guy immortal in the Legoverse? I'll have to check that out sometime.
Anyway, with how super-long these levels are, I might have to rethink my approach to blogging them. I probably don’t need to detail every last action – I doubt anyone’s using this blog as a walkthrough. We’ll see what I decide on next time.
no subject
Yeah, it definitely gets even more interesting because...well, according to kink culture, tickle torture is considered a kink anyways and Kylo tickled Poe with a feather which...kind of has a lot of suggestive undertones. I mean, I get that LEGO didn't want to play mind invasion for laughs (for...obvious reasons) but it's like, you'd think they'd get some idea as to the Accidental Innuendo here.
(Ah, who am I kidding; Star Wars lives off Accidental Innuendoes. LEGO Force Awakens is just continuing the tradition)
It is kind of interesting because even though canon barely has anything in regards to BenPoe (I mean, TROS is the biggest offender, IMHO, because I realized on rewatch that Kylo and Poe could have spotted each other on Pasaana if Kylo had looked up), LEGO seems to have quite a bit of content regarding them. There's Poe's interest in hearing what happened to Ben in "Terrifying Tales", there's the tickle torture thing, and in one LEGO short called "Poe To The Rescue" (set before TFA), there is a brief moment where Poe and Kylo catch sight of each other before their ships avoid colliding in mid-air. So that's...definitely interesting to observe.
no subject
It gets even weirder when you think about how tickle torture actually IS a legit form of torture.
no subject
Yeah, that is interesting. I guess I never heard of that facet of tickle torture. (But yeah, it’s really weird that LEGO seemed to think, “Eh, this won’t be as bad as the mind invasion scene.”)
no subject