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It’s time to begin the original trilogy! (Warning: screencap-heavy.)
Since The Complete Saga was originally two separate games, there’s a slight increase in quality when we get to the original trilogy. The gameplay is still the same, but most of the levels and cutscenes are longer and the presentation is slightly more polished. It doesn’t by any means make the prequel levels look bad – it’s just a subtle difference.
Oh by the way, there’s a disguise lever in the ANH lounge area and I used it to put an Indy hat on Qui-Gon – HA!

Anyway, let’s get started.

The opening cutsene replicates the opening of the movie almost perfectly. Tantive IV gets captured, Vader makes his grand entrance, it gives you the warm fuzzies to watch. Anyway, you start out the level in control of Leia and Captain Antillies.

Now we’ve got to get the Death Star plans to R2, but of course, we’re gonna collect some studs first. Shoot stuff for studs and pull this lever for studs.

If you keep pulling this lever, it actually keeps spitting out studs over and over. I’m not even sure if it was meant to do that, but if you’ve got a lot of time, I think you could reach True Jedi in the first room. Anyway, have Leia use the piles of Lego bricks to fix up the console and open the door, then in the hall, shoot EVERYTHING, including the walls, for some delicious studs. When you’re ready, Leia and Captain Antillies can pull these levers to open the next door.

The Rebel soldiers are standing by with their blasters, ready to defend the ship . . . but wait, why is there a creepy dark side door on Tantive IV?

Did Palpatine install it twenty years ago without Bail’s knowledge? Well anyway, we’re in a dire situation, but Leia’s still got time to shoot all the walls of her own ship for studs. Incidentally, behind one of the walls is another disguise lever. Look, now Leia’s dressed as her husband’s alter ego!

And here’s Baseball Leia!

And Top Hat Leia!

Okay okay, we still need to get the plans to R2, but changing headgear is a perfectly logical thing to do in such a dire situation, right?
By the way, I love how Captain Antillies wipes sweat from his brow when he stands idle. I don’t know why, but I do.
Further along the hall, a wave of stormtroopers will attack, but they’re easy to take out with your trusty blaster. Once they’re taken care of, should we follow the other Rebel soldiers out? Well, eventually, but first let’s keep shooting the walls for more studs! There’s also a door here, but we need a protocol droid to open it.

The next room has a minikit right under you, but we can’t reach it yet. WHYYYYYYY, GAME?? WHY DO YOU TEASE ME WITH THESE UNREACHABLE MINIKITS?

Anyway, Leia and Captain Antillies can use their ascension guns to get to the top of the room and build a couple of consoles that will extend the bridge to the next hallway, and in the next hallway you run into . . . DARTH VADER HIMSELF!

He doesn’t know Leia’s his daughter yet, so when you run up to him, he’ll Force-push you back. How wude! That’s no way to treat your daughter, Vader! To get rid of him, you need to pull a bunch of levers that will bring explosives down from the ceiling next to the Sith Lord. Now shoot the explosives to light them up and make them go boom – but of course there are stormtroopers shooting at you at the same time.
Once Vader’s out of the way, you can proceed into the hall and . . . what’s this? Tantive IV has a bounty hunter door too?

Do the Organas have secret dealings with bounty hunters? Maybe there are bounty hunters helping the Rebel Alliance, who knows? Well, after taking out some more stormtroopers, you’ll notice two sets of levers on either side of the hall.

Pull one set and some flowers will start growing in the window (along with spilling out a bunch of studs). Yes, flowers. Growing. In space.

By the way, run along those red tiles on the floor to make them light up and spill even more studs from the ceiling. Since you’re about to get captured, you might as well get rich beforehand.
Pull the other set of levers and it will reveal a window showing Vader choking a poor Rebel soldier to pieces.

And holy shit, he just KEEPS choking one Rebel after another after another. Over and over and over you’ll hear a poor guy’s dying gasps as you keep shooting the walls for studs. It cracks me up.
Oh, and there’s also a stormtrooper door on Tantive IV. Hey Bail, is there something you want to tell us?

Guess what, in the next room you can STILL hear the Rebels being choked – HA! You can also hear R2, but where is he? Well, after shooting stuff for studs (of course), you’ve gotta push these boxes into a certain spot to open the large door.

And voila, 3PO and R2!

Get rid of the stormtroopers guarding them, then have 3PO activate the panel that will turn of the forcefield in front of R2. A cutscene plays of Leia stashing the Death Star plans in R2 (by opening up his dome and tossing them in – HA!), then she runs off where she’ll presumably get captured. Captain Antillies sticks around, though. Not bad for a guy who canonically got choked to death.
If you’re so inclined, you can actually take 3PO back to the beginning of the level to open that protocol droid door we saw earlier. There’s not much in there, though – just a box you can shoot apart for studs. It’s up to you whether or not you want to backtrack.

Anyway, when you get back to where you were, have R2 open the door to the next room, where, OH NO, a poor Rebel is trapped in battle with some stormtroopers! How can we help him? There’s a giant pit blocking our way to him!

Well, here’s a new feature: the CRANE. Hop in the crane, move the crane until its shadow lines up with a stormtrooper, then grab the stormtrooper and watch it flail around, HAHAHA!

Once you’ve dropped both the stormtroopers into the pit, the freed Rebel will express his gratitude by pulling a lever to activate a bridge. He’ll also join our party since we don’t have Leia anymore.
But wait, we’ve got another problem. There’s another small pit in front of the door . . . and we need 3PO the non-jumping, non-flying droid to open it. Shit!

The solution? Well, head back to the crane, of course! Now we can watch 3PO flail around before placing him in front of the door.

Things aren’t looking good in the next room. A bunch of Rebels have been captured and a HUGE wave of stormtroopers and Imperial officers are coming after us . . . including a stormtrooper in a bathing suit.

More on them later. After taking out the enemies, we can of course shoot the walls for more studs. Incidentally, one of the walls completely randomly has a plastic flower growing behind it.

Someone in the Rebellion is a gardener. Oh, there's also ANOTHER stormtrooper door. Again, you got something you wanna say, Bail?

Well, down a few more halls, fight some more enemies, build a few bridges so the droids can pass, then you’ll reach a seeming dead end.

BUT, we have some droid activation panels. One panel will reveal a couple of poor Rebels who were apparently imprisoned in there. Nice to know we're doing a good deed.

And another will reveal some . . . hot tubbing stormtroopers.

Yeah, they apparently found the hot tub in the middle of the battle and decided to relax. Guess that was where the trooper in the bathing suit came from. Well, sorry guys, but I’ll have to kill you in the middle of your relaxation. Once they’re out of the way, pull the lever over the hot tub to uncover a protocol droid activation panel, which 3PO can use to get us outta here.
Have R2 activate the escape pod . . .

. . . and the droids will blast off for Tatooine. Captain Antillies, however, isn’t so lucky, since Vader will finally choke him to death after capturing Leia. 3PO and R2 land on Tatooine and get captured by Jawas, ending the level.
Well Leia, Captain Antillies, and a generic Rebel friend have been unlocked – and look, Leia’s already hanging out with her mom at the cantina.

Seriously, I didn’t arrange that – it just happened. Anyway, now we can buy a Rebel trooper . . .

. . . a stormtrooper . . .

. . . and an Imperial shuttle pilot.

Join us next time for some Tatooine adventures. Meanwhile, here’s a cartoon parody of ANH (warning: lots of cartoon blood and gore).
Since The Complete Saga was originally two separate games, there’s a slight increase in quality when we get to the original trilogy. The gameplay is still the same, but most of the levels and cutscenes are longer and the presentation is slightly more polished. It doesn’t by any means make the prequel levels look bad – it’s just a subtle difference.
Oh by the way, there’s a disguise lever in the ANH lounge area and I used it to put an Indy hat on Qui-Gon – HA!

Anyway, let’s get started.

The opening cutsene replicates the opening of the movie almost perfectly. Tantive IV gets captured, Vader makes his grand entrance, it gives you the warm fuzzies to watch. Anyway, you start out the level in control of Leia and Captain Antillies.

Now we’ve got to get the Death Star plans to R2, but of course, we’re gonna collect some studs first. Shoot stuff for studs and pull this lever for studs.

If you keep pulling this lever, it actually keeps spitting out studs over and over. I’m not even sure if it was meant to do that, but if you’ve got a lot of time, I think you could reach True Jedi in the first room. Anyway, have Leia use the piles of Lego bricks to fix up the console and open the door, then in the hall, shoot EVERYTHING, including the walls, for some delicious studs. When you’re ready, Leia and Captain Antillies can pull these levers to open the next door.

The Rebel soldiers are standing by with their blasters, ready to defend the ship . . . but wait, why is there a creepy dark side door on Tantive IV?

Did Palpatine install it twenty years ago without Bail’s knowledge? Well anyway, we’re in a dire situation, but Leia’s still got time to shoot all the walls of her own ship for studs. Incidentally, behind one of the walls is another disguise lever. Look, now Leia’s dressed as her husband’s alter ego!

And here’s Baseball Leia!

And Top Hat Leia!

Okay okay, we still need to get the plans to R2, but changing headgear is a perfectly logical thing to do in such a dire situation, right?
By the way, I love how Captain Antillies wipes sweat from his brow when he stands idle. I don’t know why, but I do.
Further along the hall, a wave of stormtroopers will attack, but they’re easy to take out with your trusty blaster. Once they’re taken care of, should we follow the other Rebel soldiers out? Well, eventually, but first let’s keep shooting the walls for more studs! There’s also a door here, but we need a protocol droid to open it.

The next room has a minikit right under you, but we can’t reach it yet. WHYYYYYYY, GAME?? WHY DO YOU TEASE ME WITH THESE UNREACHABLE MINIKITS?

Anyway, Leia and Captain Antillies can use their ascension guns to get to the top of the room and build a couple of consoles that will extend the bridge to the next hallway, and in the next hallway you run into . . . DARTH VADER HIMSELF!

He doesn’t know Leia’s his daughter yet, so when you run up to him, he’ll Force-push you back. How wude! That’s no way to treat your daughter, Vader! To get rid of him, you need to pull a bunch of levers that will bring explosives down from the ceiling next to the Sith Lord. Now shoot the explosives to light them up and make them go boom – but of course there are stormtroopers shooting at you at the same time.
Once Vader’s out of the way, you can proceed into the hall and . . . what’s this? Tantive IV has a bounty hunter door too?

Do the Organas have secret dealings with bounty hunters? Maybe there are bounty hunters helping the Rebel Alliance, who knows? Well, after taking out some more stormtroopers, you’ll notice two sets of levers on either side of the hall.

Pull one set and some flowers will start growing in the window (along with spilling out a bunch of studs). Yes, flowers. Growing. In space.

By the way, run along those red tiles on the floor to make them light up and spill even more studs from the ceiling. Since you’re about to get captured, you might as well get rich beforehand.
Pull the other set of levers and it will reveal a window showing Vader choking a poor Rebel soldier to pieces.

And holy shit, he just KEEPS choking one Rebel after another after another. Over and over and over you’ll hear a poor guy’s dying gasps as you keep shooting the walls for studs. It cracks me up.
Oh, and there’s also a stormtrooper door on Tantive IV. Hey Bail, is there something you want to tell us?

Guess what, in the next room you can STILL hear the Rebels being choked – HA! You can also hear R2, but where is he? Well, after shooting stuff for studs (of course), you’ve gotta push these boxes into a certain spot to open the large door.

And voila, 3PO and R2!

Get rid of the stormtroopers guarding them, then have 3PO activate the panel that will turn of the forcefield in front of R2. A cutscene plays of Leia stashing the Death Star plans in R2 (by opening up his dome and tossing them in – HA!), then she runs off where she’ll presumably get captured. Captain Antillies sticks around, though. Not bad for a guy who canonically got choked to death.
If you’re so inclined, you can actually take 3PO back to the beginning of the level to open that protocol droid door we saw earlier. There’s not much in there, though – just a box you can shoot apart for studs. It’s up to you whether or not you want to backtrack.

Anyway, when you get back to where you were, have R2 open the door to the next room, where, OH NO, a poor Rebel is trapped in battle with some stormtroopers! How can we help him? There’s a giant pit blocking our way to him!

Well, here’s a new feature: the CRANE. Hop in the crane, move the crane until its shadow lines up with a stormtrooper, then grab the stormtrooper and watch it flail around, HAHAHA!

Once you’ve dropped both the stormtroopers into the pit, the freed Rebel will express his gratitude by pulling a lever to activate a bridge. He’ll also join our party since we don’t have Leia anymore.
But wait, we’ve got another problem. There’s another small pit in front of the door . . . and we need 3PO the non-jumping, non-flying droid to open it. Shit!

The solution? Well, head back to the crane, of course! Now we can watch 3PO flail around before placing him in front of the door.

Things aren’t looking good in the next room. A bunch of Rebels have been captured and a HUGE wave of stormtroopers and Imperial officers are coming after us . . . including a stormtrooper in a bathing suit.

More on them later. After taking out the enemies, we can of course shoot the walls for more studs. Incidentally, one of the walls completely randomly has a plastic flower growing behind it.

Someone in the Rebellion is a gardener. Oh, there's also ANOTHER stormtrooper door. Again, you got something you wanna say, Bail?

Well, down a few more halls, fight some more enemies, build a few bridges so the droids can pass, then you’ll reach a seeming dead end.

BUT, we have some droid activation panels. One panel will reveal a couple of poor Rebels who were apparently imprisoned in there. Nice to know we're doing a good deed.

And another will reveal some . . . hot tubbing stormtroopers.

Yeah, they apparently found the hot tub in the middle of the battle and decided to relax. Guess that was where the trooper in the bathing suit came from. Well, sorry guys, but I’ll have to kill you in the middle of your relaxation. Once they’re out of the way, pull the lever over the hot tub to uncover a protocol droid activation panel, which 3PO can use to get us outta here.
Have R2 activate the escape pod . . .

. . . and the droids will blast off for Tatooine. Captain Antillies, however, isn’t so lucky, since Vader will finally choke him to death after capturing Leia. 3PO and R2 land on Tatooine and get captured by Jawas, ending the level.
Well Leia, Captain Antillies, and a generic Rebel friend have been unlocked – and look, Leia’s already hanging out with her mom at the cantina.

Seriously, I didn’t arrange that – it just happened. Anyway, now we can buy a Rebel trooper . . .

. . . a stormtrooper . . .

. . . and an Imperial shuttle pilot.

Join us next time for some Tatooine adventures. Meanwhile, here’s a cartoon parody of ANH (warning: lots of cartoon blood and gore).