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Lego Star Wars: The Force Awakens – the Lego Star Wars game I both have and haven’t beaten. How is that possible? Well, when I first got the game on Steam, it wouldn’t run right on my older computer. The animation lagged to the point of the game being unplayable and no matter what I did, nothing seemed to fix it.

Shortly afterwards, I got the 3DS version of the game and beat it. It was a lot of fun, but I still haven’t touched the Steam version since, even though I did get a new computer in January of 2017. Why? Probably because I had grad school and writing projects and other games to play.

So now, the moment of truth. Is the game playable on my current computer?

Prologue (image-heavy) )
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All right, I think we’ve waited long enough. Time to finish the game! (Or, at least finish Story Mode.)

Level 36 )
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Again, I have to apologize for taking so long to update. Honestly, my back injury’s really been getting to me, but we have only three more levels and it looks like The Skywalker Saga will FINALLY be released in spring, so let’s continue our adventure.

Level 34 )
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Sorry it’s been so long – life and back pain have been getting to me. Anyway, let’s go to Endor.

Level 33 )
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Well, Lego Star Wars: The Skywalker Saga’s release has been postponed and there’s currently no word of a new release date, but that gives me more time to finish the Lego Star Wars games here.

Level 32 )
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Welcome back to Super Return of the Jedi! Now that we’ve played Wicket for a few levels, it’s time to go back to our normal heroes. We begin the next level with Luke telling Leia about their heritage.



Luke is the only playable character in the next level – he’s going off to turn himself in. Now it’s nighttime on Endor and it’s PRETTY!



I especially like how you can see the Death Star in the background. It also feels good to be a spinning death machine again with Luke’s lightsaber, though of course the level still doesn’t make things easy. You’ve got to jump and jump again on these movie platforms and if you miss, you hit the moving wheel-thing and lose health.



And of course, it doesn’t get easier when you get to the top and find yourself surrounded by stormtroopers, electrocuting walls, and laser turrets. But hey, it’s a nice bridge.



This level is a MAZE, going from bridge to forest to bridge and up and down moving platforms. You’ll probably find yourself running into dead ends, but at least there are plenty of hearts around.

Also, Luke sometimes shrugs when he stands idle, but it’s not as awesome as Han’s shrug, of course.



And I don’t know why, but I found these blue lights pretty funny.



After riding a lot of moving platforms, it will suddenly get darker and you’ll run into the boss.



Those two droids look menacing, but the actual boss is the ship, so that’s what you’ve gotta focus on slicing up. If you have the Heal Force-skill selected and use that when necessary, the ship should go down without too much trouble.

And hey look, finally Lando gets to do something in one of these games!



Not gonna lie, this next level’s kind of awkward. It’s yet another one of those shoot-TIEs vehicle levels, but instead of being in the cockpit, the camera’s positioned on TOP of the Falcon.



You’ve got to rotate the camera to rotate the Falcon’s top gun and shoot a certain number of TIEs. Yeah, at the time this would have been impressive to see, but now it just feels weird. Fortunately, it’s not a long level, and then we go back to Endor.



Gah, what’s with the lighting in that picture? It’s like the bunker’s sepia-toned. Anyway, if you pick Leia for this level, she’ll be in her fighting garb – and she can finally use a blaster!



Maybe the game developers wanted to make up for her not being playable in the previous two games by granting her the honor of being the only playable character with THREE different outfits in the same game. Anyway, I just wanted to show you that. After I took this screenshot, I reloaded my save state and picked my beloved Han.

The bunker is of course full of stuff that wants to murder you, but that’s to be expected by now. Stormtroopers, electric fences, hostile droids, and lots of gun turrets. Funny thing, when you shoot one of the big guns, it sits there smoking until you leave.



Once again, you’ve got a shit-ton of moving platforms to ride and while you’re riding you pass by cannons that shoot fire at you because why not? The Empire really, REALLY doesn’t want you here. You’ll also run into these annoying walls that you have to shoot through. Hopefully you’ll have found some blaster powerups by the time you get to them.



If you manage to get through the maze of moving platforms and enemies, you’ll find a speed powerup that sends you going SUPER fast, which is hilarious to watch, but it doesn’t protect you from getting hurt. Finally you’ll find yourself standing on one of those destructible floors with a convenient arrow showing you what to do.



After blasting through the floor, you’ll find yourself spinning around on a giant wheel.



You spin Han right round baby, right round, like a record baby, right round, right round . . . oops, did I say that out loud? Well, Han actually gets sent off on a whole SERIES of wheels, each of which has a big gun in the middle that you have to take out and a helpful arrow showing you which way to go.



After the maze of wheels, guess what, you’re in a maze of TOWERS. Enter a tower and it transports you to another tower, always guarded by enemies – though you can use the respawning enemies to your advantage if you keep killing them and collecting the hearts they drop.



And guess what? After the towers, you get . . . MORE WHEELS! It’s almost like the Empire doesn’t want you to blow up the shield generator or something!

You think that’s enough? Of COURSE it’s not enough! Then you run down a hallway where there periodically shoot GIANT LASERS that electrocute you like there’s no tomorrow – in addition to smaller laser gates that ALSO electrocute you. Fortunately, if you manage to get through it alive, there’s a large heart and a blaster powerup waiting for you, but getting through the hallway alive is a challenge. Hopefully you have full health when you start.

The boss is – you guessed it – the shield generator itself. Unfortunately, I forgot to take a screenshot, but this thing looks super-menacing with a GIANT LASER, and you’ve got to fight it WHILE hopping around on constantly moving platforms. Fortunately, it’s really vulnerable to Han’s grenades, so if you’ve stocked up a bunch of them, it shouldn’t be too hard.

Well, now that the shield is down, it’s time to join Luke inside the Death Star to confront Vader and Palpatine. We’re almost at the end!

I shouldn’t even have to say at this point that everyone and everything in the Death Star want you dead. The stormtroopers and hostile droids apparently didn’t get the memo about how Vader wants to turn Luke to the dark side. Anyway, after fighting your way through a wave of enemies, you’ve got to jump your way through these platforms.



Looks simple, but most of them SINK DOWN as soon as you step on them, so you’ve got to have lightning-fast jumping. Also, as you jump up, you’ll be able to collect LOTS of health swords than increase your maximum heath. While that may seem like a blessing, that’s also a sign that you’ll NEED them.

Like for example, you’ll need them for . . . THESE things.



These droids are huge, they’re relentless, and they take a billion hits to kill. Make sure you have full health and the Heal Force skill selected and pray that you’re faster than them. Fortunately, they end the level. Now it’s time to join Lando on the Falcon again.



This is one of those simple “shoot X number of enemies” vehicle levels, with some nice Mode-7 to boot.



You’ve got to fly around the Death Star’s surface and shoot twenty TIEs before they get you. Fortunately, most of them drop hearts when you kill them, so this level shouldn’t be too hard. Afterwards, it’s finally time for Luke to face Emperor Palpatine himself.



Palpatine’s theme sounds nice and creepy in its 16-bit rendition too. Anyway, even though Palpatine just talked to Luke, since this is a video game, Luke still needs to get to the throne room. Compared to some of the other levels, it’s not too too hard to get through – the way is pretty straightforward and the enemies are numerous but manageable, especially since there are big hearts placed fairly frequently.

Of course, there are still a bunch of elevators to ride and a bunch of tiny platforms to hop on – and wherever there’s a door, it’s guaranteed that an endless wave of stormtroopers will come out.



You’ve got to keep going up, and up, and UP – Palpatine’s throne room is at the tippy-top of this seemingly-endless tower, but you feel a rush while doing so since you’re so close to victory.

Eventually you’ve got to face ANOTHER one of those giant droids. Oh crap.



You can’t outrun it, either – it will just keep following you. Your only choice is to kill it. Yeah, good luck with that. The level doesn’t end after you kill it, either. Instead you go a little ways forward, hear Palpatine cackle in the distance, and run into one of his guards.



Why is the guard’s robe purple instead of red? Did the programmers decide it fit better with the level’s color scheme? Ah well, the important thing is that it’s not hard to kill. THAT’S the end of the level, and woo boy, we’re almost there! Almost there!

Now Luke needs to face more guards – and now they’re in their proper red robes, so I don’t know why that one guy was wearing purple. Maybe he’s a rogue guard or something.



The guards will jump you REALLY fast and they can slide from side to side in the blink of an eye, so you have to be on your toes. You can slice open the little containers that look like trash cans and hope they have refills of your Force meter, because you’ll REALLY need that Heal skill to face . . . DARTH VADER HIMSELF!



His fighting pattern is pretty similar to his pattern in the ESB game – he’ll jump up in the air, land, then start swinging his lightsaber around. Keep swinging at him and keep healing and he’ll go down.



Of course, then Palpatine starts taunting Luke and Luke snaps out of it, which means now you’ve got to fight the mighty Emperor himself.



As you can imagine, Palpatine is a bitch to beat. He flies through the air shooting lightning in all directions. You’d BETTER heal whenever you’re low on health or you’re doomed. You’d also BETTER not waste those Force power refills in those trash can things. Moreover, his lightning can even zap holes in the floor that you can fall through. If he zaps enough, you won’t have anywhere to stand. It takes quite a few tries, but MAN, is it satisfying when you finally beat him. Oh YEAH, take that, Sidious! Fall down that shaft only to be reincarnated thirty years later!



Of course, then poor Anakin’s got to die too.



But the game’s not over yet. We’ve still got to blow up the second Death Star, remember? Now it’s time to go inside the Death Star in a 3-D Mode-7 perspective. It’s pretty neat, but unfortunately, the emulator I’m using is causing the screen to flicker every few seconds, so I can’t provide a screenshot. It’s still playable, though, and it’s still neat to see something so ambitious. This level is extremely straightforward – just fly through the Death Star while shooting TIEs. Of course, once you’ve hit the core, then you’ve gotta get out before the thing blows.



Here it is. The LAST level. It’s just like the previous level – except everything’s on fire and the fire’s going to catch up to you unless you’re super-fast. I’ve got the same screen-flickering issue as in the previous level, so no screenshots.You’ve gotta hold down B and try not to collide with anything or touch any of the explosions and it’s GODDAMN HARD.

In fact, I have a confession to make.

I used a cheat code.

Yeah . . . I used an infinite health cheat code to get through the level because I was so goddamn frustrated. I made my way through the previous games without resorting to cheat codes, but this one BROKE me.

But anyway, the Death Star blew up and we get fireworks and a party (why does Luke look like part of his neck got chopped off?).



And a few friends joined the party from beyond the grave!



(Not a word about how Lucasfilm WAH RUINED THE ENDING BY PUTTING HAYDEN IN – this was long before that anyway.)

Also, HOLY SHIT YOU SEE PALPATINE BEHIND THE CREDITS AND HEAR HIS CACKLING DURING THEM! That proves it! The game developers saw into the future and KNEW that Episode 9 would bring him back! It was all planned!



Or that’s what I’d say if I were a conspiracy theorist. Anyway, this was an awesome conclusion to an awesome game trilogy. It’s still hard-as-nails and someday I WILL try to beat that last level without using a cheat code, but the environments are beautiful, the gameplay is challenging but fair (except the last level), you can play FIVE characters, and like the previous two games, it screams Star Wars through and through.

RATING: 4.5 out of 5.

Now, we’re going to be doing something a little different. I know I’ve been playing these games somewhat chronologically so far, but now we’re breaking with that and skipping ahead a few years. Why? Because Lego Star Wars: The Skywalker Saga comes out on May 31st and I think there’s no better time to reflect on the awesomeness that is the Lego Star Wars games.

Yup, join me soon for Lego Star Wars: The Complete Saga.
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Hello, we’re back to Super Return of the Jedi and we still haven’t escaped the harshness of Tatooine. Now it’s time to go INSIDE Jabba’s sail barge.

Anyway, if you pick Leia for this level, she’ll be in the bikini (because bikini) and using her chain as a weapon (so did she already strangle Jabba?).



It might not sound too cool, but she ends up being AWESOME with the chain. She can jump super-high while spinning the chain around her, bringing doom to her foes.



It’s like she’s a Sky Dancer (remember those?) but much, much cooler. But of course, that doesn’t make things easy. As is to be expected, there are Gammorrian Guards all over the place, plus Dengar the bounty hunter . . . and a bunch of Dengar clones, since he shows up over and over. There are also trap doors that can open right under you and send you to your doom. Oh, and this is rich – Jabba’s slave dancers are also trying to kill you.



Do they not like Leia taking their jobs? But hey, at least there are some areas where you can collect extra lives and powerups, so that’s something. Of course, you’ll still have to ride moving platforms past electric currents where you basically have no choice but to get electrocuted.

And look, Leia hasn’t strangled Jabba yet after all, because the boss is . . . you guessed it: Jabba himself.



I actually ended up switching to Han after Jabba killed Leia over and over. Since Han has a blaster, he doesn’t have to get close to Jabba and can just shoot him to death.

Well, the game skips Yoda’s death and instead the heroes go straight to Endor.



And then night abruptly falls.



And then it’s on to the speeder bike chase . . . which takes place during the DAY. Yeah . . .



But who cares – speeder bike time! You can only pick Luke or Leia for this scene. Since I didn’t let her kill Jabba, I’ll go with Leia again.



Ah look, more Mode-7 psudo-3D goodness. You can imagine how this level goes – you ride through the trees and you’ve got to take down a certain number of scout troopers before they take you down. Hearts are frequent, so it’s not too hard.

After you take down the troopers, Leia meets Wicket.



And what do you know – now Wicket is playable! In fact, he’s the ONLY character you can play in the next level, so like the Ewoks or hate them, you’re stuck playing one.



It’s pretty funny that he’s the only option here. It’s like the game developers are saying “Here, choose your character – except you can’t REALLY choose cause we’re forcing you to play Wicket!”

But hey, I love Wicket. I even met Warwick Davis once and he was awesome.

The Ewok village is also really nicely rendered.



Wicket’s play style, however, is extremely different from the others. He’s slower than the others and he uses a bow and arrow, which means it takes slightly longer to fire his weapon. However, he can also shoot his arrows into the trees and jump on them for extra height, which is pretty cool, but it takes some practice to land an arrow where you want it. And of course, even in Wicket’s home, all sorts of creatures are out to kill him. Maybe the Empire sent a bunch of wild predators to the Ewok village in hopes of wiping them out before they could organize.

Anyway, since this level is in the trees, it’s a maze. You’ve got to crisscross your way through the trees both horizontally and vertically. Plus, there are these little moving cages that you need to jump on.



Also, sometimes Wicket blows his horn when he stands idle, which is pretty adorable. The game even plays the sound of his horn.



The boss of this short level is the droid overseer from Jabba’s palace. Yes, seriously. How did he get to Endor? Did he come here seeking work after his boss died?



Anyway, this guy is a serious WIMP. Wicket’s arrows take him down like nothing. Yup, as we all know, Ewoks are more badass than they look.

Wicket is the only playable character in the next level too – I guess because Leia’s getting fitted for her forest dress and the others have been captured for dinner – and he starts off riding down the Ewok waterworks for some reason.



I guess he likes waterslides, but of course, the waterworks dispose him in the middle of a SWARM of these weird bug-things.



Also, even though Wicket just took a ride down the waterworks, now landing in the water instantly kills him. I guess flowing water is safe for Ewoks, but standing water is poisonous? There are logs that Wicket can jump on, but they’re far apart and at one point it will seem impossible to jump from a log to the land. You’ll want to rage-quit . . . until you realize that you can use Wicket’s arrows to jump up to the top of the first tree you land at after the waterworks. You’ll reach a convenient bridge that leads to some Ewok dwellings in another tree. Also, these terrifying giant snakes.



Snakes, why did it have to be snakes? They lash out at you and take several hits to kill. Also, remember the giant grasshoppers in the NES ESB game? Probably not, but they’re back – and they’ve turned purple.



Yeah, seriously.

Anyway, after jumping up another tree and fighting off another swarm of enemies and riding down some more waterslides, you reach the boss: this fire-breathing lizard thing.



He looks menacing, but once again, Wicket’s arrows take him down fast. Just stand off to the side where his fire can’t reach you. Funny how the Endor enemies are harder than the bosses.

Welp, why don’t we take another break? We’re almost done with the SNES Star Wars trilogy.
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Yeah yeah, it’s been a while, but I’ve been busy with real life and playing other games. Anyway, it’s time to complete the SNES trilogy with Super Return of the Jedi.



While this one isn’t as insanely impossible as the previous installment, it’s still pretty damn tough (it wouldn’t be a Super Star Wars game if it wasn’t). But anyway, let’s dive in and see what kind of madness the final Super Star Wars game has in store for us.

In addition to the expected movie poster, Salacious Crumb – you know, Jabba’s annoying little pet – is on the main menu screen and he’ll giggle at you until you start the game. Not sure if that’s a neat feature or an annoyance.

Well, we have our expected 16-bit opening crawl and nicely-rendered cutscene, complete with Vader’s awesome breathing.



But then we get something unexpected as the game deviates from the movie a tiny bit. Our first level is a vehicle level of the gang going to rescue Han in a landspeeder. I mean, that’s probably something that happened in canon anyway, but it’s kind of weird to begin the game before the movie actually begins.

Oh, and I love the cutscene’s lighting. Look at that – isn’t that pretty?



Anyway, the level itself doesn’t have any enemies, but it has plenty of rocks to steer around. You’ve also got to jump over bottomless pits because yeah, it totally makes sense to choose the route filled with bottomless pits when going to rescue your friend.



Also, if you pay attention, you’ll notice that the scene gradually gets lighter as the level progresses and the suns rise. Pretty neat effect there – I love it when retro games throw in little touches like that.

Unlike in the previous two games, where you could only play as Luke at the beginning and other characters became available later, this time you can actually choose your character for the first platforming level. And looky looky, we can FINALLY play Leia! It’s about freakin’ time!



Of course her character selection pic is of her in the bikini because bikini. Anyway, since we haven’t gotten to play Leia before, let’s pick her now.



And wow, 16-bit Leia is a BADASS. She can jump around like a maniac and become a somersaulting force of destruction. Course, that doesn’t make the enemies any less numerous – we have Jawas, enemy droids, giant ant things, falling rocks and stalactites, and numerous other creatures, including these annoying pterodactyl things than can pick you up and drop you down.

You’ll also notice Rebellion symbols all over the place. They weren’t good for anything but points in the ESB game, but in this game, they function like coins in the Mario games – for every hundred you collect, you get an extra life.

You also hear Leia’s actual voice grunting when she gets hit, which is neat at first, but given how many times you get hit in these games, it starts to get grating after a while. I think it’s the grunt she gives when Jabba waggles his tongue at her (yeah, you know you’re a geek when you can identify grunts).

Reach the palace and you reach the boss. Remember that doorman droid from the movie that laughed at 3PO? Well, it’s gotten HUGE!



And to add insult to injury, the thing can electrocute you, showing off your skeleton to the world. I wasn’t able to get a screenshot of that, but it’s pretty funny. In any case, this battle takes a LOT of patience since it takes a billion hits to kill but it can of course drain your health in just a few hits. You pretty much have to look for opportunities to strike and hope it doesn’t strike you. To think this is the FIRST boss battle of the game. Han had better appreciate what Leia goes through for him.

Well, you definitely get a sense of accomplishment when the thing finally explodes. Now we’ve got to fight our way through Jabba’s palace. Similar to the Mos Eisley Cantina level in the ANH game, you’ve got to kill all the enemies in a screen before you can advance. And ho boy, are there enemies. Jawas, Gammorrian Guards, Salacious Crumb, even Twi’lek dancers. Yup, you’re killing Jabba’s sex slaves.

Also, there are these huge creatures that grab you by the throat and won’t let go.



And as if that wasn’t enough, there are trap doors that can kill you instantly if you step on them – and they bribe you by putting powerups like giant hearts or health swords on top of them. It’s sooooo hard to turn down those desperately-needed items.

Ah, but look, there’s frozen Han! Your love’s here to save you, Han! Oh right, but first you have to defeat the boss, Bib Fortuna . . . at least I THINK that’s Bib Fortuna, but he’s somehow developed the ability to shoot lasers out of his lekku . . . and the ability to teleport. Yeah, some things you just don’t question in video games.



At first it seems like this battle would be impossible with Leia since her staff can only do close-range attacks (don’t ask why she didn’t bring her blaster), BUT, you can press Y to put her in a defensive stance and her staff will deflect Bib’s laser blasts back at him.

By the way, I love how Jabba just sits in the background and watches the battle.

After you show Bib who’s boss, then Leia wakes Han up. YAY!



For some reason, you can only play as Luke or Chewie in the next level. Maybe it’s because Han’s currently blind and Leia’s currently chained to Jabba. Anyway, I’ll pick Chewie. It looks like his fighting his way through the rancor pit, or maybe the dungeon. Wherever it is, it’s sure dark.



Yeah, it’s the dungeon – you go past all these cell doors and sometimes prisoners will reach through the bars. Creepy.



And woo man, this place is a MAZE. In addition to the enemies lurking around everywhere, you’ve got to navigate your way through a convoluted mess of tunnels, conveyor belts, moving platforms, and spikes (what’s an old-school platformer without spikes?). Oh, and take a look at THIS.



You’ve got to land VERY precise jumps on those tiny platforms or the giant spikes will kill you. Isn’t this game so kind?

And were you expecting the boss to be the rancor? Well, you’re wrong – instead it’s this giant purple frog-thing that can spawn smaller frog-things out of its mouth. Yes, it belches out its babies.



The battle looks intimidating, but it’s actually super-easy because the baby frogs drop hearts when you kill them. So yeah, shoot down as many of those newborns as you can while also shooting the boss and you’ll be victorious in no time.

Well now Luke arrives at the palace . . . even though you could play him in all the previous levels. I mean, I didn’t, but I could have.



Anyway, NOW you can play Han, even though he’s still supposed to be blind and in the dungeon. Ah well, who cares – let’s play my HAN!!

The rancor pit is gross – and convoluted, and absolutely infested with enemies. Gammorian guards, bats, plants spewing spores, craters spewing lava, those baby frog-like creatures, and bones. Lots and lots of bones.



Weirdly enough, Han also grunts when he gets hit, but his grunt sounds nothing like Han’s actual voice. Why did they use a movie grunt for Leia but just a generic one for Han? Couldn’t they have gotten one of Han’s grunts from the movies? And why am I talking so much about grunts?

Oh, Han also does his trademark shrug (that his son would later inherit) when he stands idle. HA!



Or sometimes he might work on his blaster.



What, you think I’m obsessed with Han? Whatever gave you that idea?

Anyway, this level is frustrating as shit. Why? THOSE DAMN BATS! They keep following you around, swooping in with erratic patterns that make them difficult to shoot, and they don’t drop hearts when killed – and if the bats don’t get you, the mini volcanos that spew out bits of lava will. So yeah, you can lose health really quickly and Han can find himself dead long before his son can stab him.

Oh, and you’ll also run into mini rancors. I’m not kidding.



In fact, compared to the rest of the level, the actual Rancor boss is a wimp. He’s huge, sure, but he goes down super-fast if you use grenades. (Sorry about there being no screenshot – I actually beat him on my first try, can you believe that?) Anyway, time for the sail barge.



Huh, the skiff is a lot smaller than I remember it in the movie.



Yeah, in this level you have to jump from skiff to skiff while avoiding the enemies and taking care not to fall off the skiff to instant death . . . cause the sand is poisonous or something. It’s best to just run and jump as fast as you can, since the enemies take several shots to kill and they can electrocute you in the meantime. And look, I actually got a screenshot of Han’s skeleton blinking into sight when he gets electrocuted. Happy Halloween.



Then when you get to the sail barge, you have to deal with Gammorian Guards, tiny platforms, moving platforms, and spikes that pop up under your feet. You know, typical stuff for these games.

You know what, I think I was wrong. I think this game actually IS as hard as the ESB game. For one thing, in the previous two Super Star Wars game, you could keep your blaster upgrades until you died, but in this one, you lose them as soon as you start a new level.

In fact, I committed blasphemy after I reached the level’s first checkpoint and died for the millionth time.

I switched from Han to Luke.



And well, Luke does make the level easier since he can jump around while lightsabering everything in his path, which comes in handing when the bounty hunters start swarming in. Also, he’s got a cool sprite, and when he grunts, he sounds like himself.

Anyway, up, up, up you go through the platforming maze of death. Who’s the boss, you might wonder. Is it Boba Fett? Naw, Han took him out without even meaning to. Nope, it’s . . . this thing.



I’m sure it has a name, but I don’t know what it is and I don’t feel like looking up “tentatcled gorilla reptile thing” on Wookieepedia. Anyway, like all these bosses, he’s got a shit-ton of health, but if you stay at the far left-hand side of the screen, he can only hit you with his ball-and-chain thing. So stay there, lightsaber him like crazy, and he’ll go down.

Anyway, I think this is as good a time as any for a break. See you next time! Here’s Duel of the Fates, Halloween style!

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The Atari 2600 was before my time. I never played one, saw one, or even heard of one as a kid, so as a result, I have no nostalgic fondness for the console whatsoever. I can definitely appreciate its importance in the history of video games, but I can’t experience the wow factor that its games originally provided. Most of my knowledge about the system comes from YouTube. I’ve played some 2600 games on emulators, and while some of them are fun for, well, a few minutes, give me a good NES game any day.

So what did the 2600 have to offer in terms of Star Wars games? Let’s find out. Oh, and just so we’re clear, I’m playing these games on emulators because I’m freakin’ poor and I’m not going to the trouble of finding a working Atari 2600 system, then finding a TV it will work on, then buying the carts just for this blog. Call it cheating all you want, I don’t care. I think I can still get the basic gameplay experience through emulators.



First off is Star Wars: The Arcade Game. This is a port of the arcade game that was pretty revolutionary for its day, due to the use of early 3D graphics. I don’t think I’ve ever played the actual arcade version, but as for this port, there’s a nice little chiptune rendition of the Star Wars theme on the opening screen, so that’s a point in its favor. Graphically, it’s pretty impressive by Atari 2600 standards. It gives you a first-person view inside an X-Wing – I assume you’re Luke since your goal is to destroy the first Death Star, but you could be any random X-Wing pilot. Hey, pretend you’re Biggs – then he can not only live, but save the day!

The controls are pretty damn wonky, though. What really got on my nerves was that you can’t move your crosshairs and shoot at the same time. Yeah, if you’re shooting, your crosshairs is stuck in one place, and if you’re moving the crosshairs, you can’t shoot, which makes shooting stuff more of a hassle than it needs to be.

Anyway, the game is in three parts, none of which are very long. At the beginning, you’re in space, shooting TIE Fighters. You can get hit nine times before you die, as the game so helpfully informs you at the top of the screen. The TIEs set off little balls that I guess are supposed to be explosives, since if you don’t shoot them on time they blow up and you take damage. But maybe I’m wrong – maybe they’re mini Death Stars. After The Last Jedi included miniaturized Death Star technology, it wouldn’t surprise me. Or maybe they’re oranges. Yeah, exploding oranges.

After about a minute of shooting TIEs, you fly over to the Death Star and shoot gun towers and more explosives on the surface. This goes on for about another minute, then you’re into the trench, where you keep shooting and duck around forcefields until BOOM, Death Star bye bye. Of course, this being an arcade game, then the whole thing starts all over again on a higher difficulty. Yeah, remember the days when beating the first level of a game was an accomplishment? I’ve only been able to reach the third difficulty level on this one.

So, what’s my verdict? Well, the graphics are good – everything is recognizable except for the explosives/mini Death Stars/exploding oranges. However, the gameplay hasn’t aged well. I mean, you can’t move and shoot at the same time? That’s just a joke. It’s definitely playable (which is more than can be said for some Atari 2600 games), but it shows its age rather badly.

Rating: 2.5 out of 5.



Next up, The Empire Strikes Back. ESB was a superior movie sequel, so will this be a superior game sequel? Let’s find out.

This time you’re on Hoth, flying around in a snowspeeder. Again, you’re probably supposed to be Luke (and dearly departed Dak), but you could imagine that you’re, say, Wedge if you want. Or hey, you could even imagine that Han and Leia are fighting in the battle. The graphics aren’t as good as in the first Star Wars game, in fact they’re rather pathetic – they have that blocky MS Paint look that a lot of Atari 2600 games have. Also, the sky is pink for some reason. I guess the Empire decided to attack at sunrise.

Anyway, you’re flying in your snowspeeder and shooting at the AT-ATs. This time, you can actually move and shoot at the same time – how about that! The AT-ATs also, I’m not making this up, change color as you shoot them. Seriously, they turn all the colors of the rainbow – I don’t know why the Empire would install that feature, but it’s pretty funny. Of course, they’re also shooting at you – and they can shoot out of their asses, make up your own joke about that. Every so-often, the AT-AT’s weak spot will flash for a few seconds – shoot the weak spot a few times and it explodes.

This game is actually pretty fun. It’s basic as all hell (like many Atari 2600 games), but it’s fun to fly around and blast those AT-ATs (and watch them change color). It also offers a decent challenge, seeing as how the AT-ATs can blast you from anywhere and you can only take a few hits before your snowspeeder explodes. Also, when you get a game over, the sky explodes in a multitude of colors. I guess that’s supposed to be the Echo Base power generator blowing up – let’s hope everyone evacuated in time. The sound that accompanies the explosion is actually a bit unsettling, believe it or not.

Rating: 3.5 out of 5.



Now we have Return of the Jedi: Death Star Battle. As you can imagine from the title, now you’re battling to destroy the second Death Star. No fancy first-person graphics this time around, though. You’re piloting the Millennium Falcon – I wonder if this was the first time players could control the Millennium Falcon in a video game. Damn, just my luck, I get to fly the Millennium Falcon, but my Han’s not in it.

What was I talking about? Oh right, the game. It’s in two parts, both of which are, of course, really short. At the beginning, you’re shooting TIEs and Imperial Shuttles and whatnot outside the second Death Star’s shield, which keeps changing color for some reason. I guess the Empire really likes color-changing weapons. After a few seconds, an opening in the shield reveals itself – fly in there and you get this neat 3D-ish transition of flying through it. Pretty impressive for the time.

Part 2 involves chipping away at the actual Death Star to get to its reactor core in the center. Yes, you’re blasting pieces off the Death Star – it’s pretty funny to watch. At first my firing range was too short to hit the inner parts of the Death Star, but then I realized that you get a longer range if you hold down the button. Some Imperials fly in with blocks to fix the Death Star, but I’m not sure what happens if they finish building it, since I always either get blown up or destroy the thing before its finished.

It sounds easy enough to take out the Death Star bit by bit while avoiding TIEs and other Imperial ships, but there’s one BIG complication. Guarding the reactor core is a little green block that shoots at you relentlessly – I don’t know what it’s called, so I’ll name it the Green Block of Doom. The Green Block of Doom is bound and determined to protect the reactor core and it only takes one blast from it to blow up the Falcon. Seriously, I lost count of how many times this thing killed me. You have to carefully lure it out of the way to get a shot at the reactor core, which is easier said than done given how relentlessly it shoots at you. When you finally get the core, the Death Star blows up with some nice animation, then rinse and repeat.

This game’s all right. Though the Green Block of Doom is frustrating as hell, it’s still pretty creative how it executes destroying the second Death Star (chipping away at it piece by piece is priceless). Nothing overly special, but fun to kill a few minutes with.

Rating: 3 out of 5.



Now we have Return of the Jedi: Ewok Adventure. This is a prototype for a game that was cancelled before its release, but it’s still playable – well, playable in a loose sense of the word, at least. This one tries to be more complicated than the other Atari 2600 Star Wars games. Instead of one or two screens, this one has an actual map. Yeah, you fly in – I guess it’s an Ewok glider – all over Endor and the environment changes colors as you change screens. There’s an arrow at the bottom of the screen to tell you which way to go.

The glider’s kind of hard to control – I don’t know if it’s because I’m using an emulator or if the control is just bad. Another gripe I have with this game is that you have a limited amount of ammo, so you don’t get to have fun shooting everything in sight. Nope, you’ve got to just avoid most of the stormtroopers, speeder bikes, and AT-STs, which isn’t as much fun.

But you wanna know my BIGGEST gripe with the game? Every time you get hit, the Ewok gets out of the glider, slowly walks back a short distance, and gets back in. You have to watch this EVERY. SINGLE. TIME and it gets super annoying when you just want to get back to the game. Also, at one point I stole an AT-ST by sheer accident, but I couldn’t figure out how to do it again.

Anyway, eventually you reach the second Death Star’s shield generator. Hopefully you have ammo left, so shoot it and it explodes in a psychedelic blast of colors (the fuck? We give Han’s big moment to a random Ewok?). Yeah, it’s probably not a good idea to play this game if you have epilepsy.

Is it fair for me to give this game a rating when it wasn’t actually released? Well, seeing as how you can play the prototype, yeah, it’s fair. This game REALLY shows its age, more than the others. The controls are clunky and watching that damn Ewok walk back EVERY time you get hit REALLY gets on your nerves. I had the least amount of fun with this one.

Rating: 2 out of 5.



Finally, we have Star Wars: Jedi Arena. I never would have guessed that this was a Star Wars game just by looking at it. Seriously, look at that – it looks like some weird pinball game. Well, turns out that the paddle-things are supposed to be lightsabers and the ball thing in the middle is a training remote.

The goal of the game is to destroy the forcefield-thing in front of your opponent’s goal by using blasts from the remote and then shooting a blast into the goal. The remote moves on its own, but you can press the button to make it shoot blasts and with timing, it might break a section of your opponent’s forcefield, but most likely your opponent will block it with its lightsaber. I don’t know if this game sucks or if I just suck at it, but I almost never broke a bit of the computer’s forcefield.

This game is super basic and super weird and super not-fun. There’s a good idea in here somewhere and with a bit more polish it might have been fun, but as it is . . . eh. Again, maybe I just suck at it, but it takes forever even for the computer to break my forcefield. I really don’t have much more to say about it, but . . . at least there’s a cool lightsaber hum sound effect.

Rating: 1.5 out of 5

Okay, this is probably the only time that I’ll review five games in one post, given that most of the games I’ll be playing aren’t as simple as these. In fact, most of the time it will probably take me more than one post to review a single game. Next time, I’ll be looking at the NES Star Wars game, so I’ll see you then.

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Liesel Plays Star Wars Games

September 2024

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