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Hello and Happy Star Wars Month! Time to get this blog back on track. At long last, it’s time for the reason why I started this blog in the first place, Lego Star Wars: The Skywalker Saga!



Is it the best Lego Star Wars game yet? The worst? Somewhere in the middle? Let’s find out!



So we’re clear, I’m playing the game on my Nintendo Switch since there’s probably no way in hell that my ancient computer could run it. Got it? Good.

Not gonna lie, I’m actually a little nervous.

Okay, boot up the game and you get a neat montage of various scenes (mainly lightsaber battles) from the different movies (in Lego form, of course) with voiceovers from the different characters (Yoda saying “Do or do not, there is no try,” Obi-Wan saying “An elegant weapon of a more civilized age,” etc.) and ends on an awesome main menu screen of the casts from all three trilogies, and it’s ANIMATED.



I HAVE to talk about this menu. Finn and Poe are embracing in a really cozy way (does someone ship Finn/Poe, by any chance?) and Phasma keeps trying to put Finn’s stormtrooper helmet back on him, but Poe punches her and helps Finn back up. Awesome!

Also, Jar Jar drools all over Rose before getting his tongue stuck in a mouse droid and Rose stuns him, Boba Fett’s jetpack gets shorted out by Darth Maul’s lightsaber, Vader stubs his toe (er, artificial toe – wait, his artificial limbs can feel pain?) against R2, Han examines his blaster, and BB-8 gets lovey with Wicket. Okay, so far, so good. They’re keeping up that quirky Lego sense of humor that I love.

Aww, no Mos Eisley Cantina – or any hub world for that matter. Instead, after you start a new game, you get a menu screen where you pick which movie to play. At the beginning, you can choose between The Phantom Menace, A New Hope, and The Force Awakens, so hey, you’ve got a choice of which trilogy to start with, but dammit, I miss the cantina! The cantina was fun, it was atmospheric, and you could watch different Star Wars characters get into fights!

Anyway, let’s start with The Phantom Menace.

We have our opening crawl of course, followed by a hilarious cutscene of Qui-Gon and Obi-Wan requesting permission to board Nute Gunray’s ship while he’s desperately trying to hide a hologram of Palpatine and a dartboard of Queen Amidala. HA! Lego’s still got it!

After landing on Nute’s battleship, we’re supposed to go talk to TC-14, but of course I’m gonna go slicing everything up for Lego studs first. I’m sure Nute won’t mind us slicing up his stuff. But wait, no True Jedi meter? They got rid of the True Jedi meter? Watching that thing fill up as you collected studs was one of the most satisfying parts of previous Lego Star Wars games.

Well, TC-14 leads us to the dining room and while we wait, we’re supposed to pick up three chairs with the Force. Why? For a Force tutorial. Seriously, that could have been embedded into the game in a more natural way. The chairs need to be set up at the table and I guess Qui-Gon’s the only one who can do it, being the guest and all. But, the chairs start dancing while the Mos Eisley Cantina theme plays and you get a bunch of studs as a reward, so that’s something.

Anyway, the gases come in and then we have to slice open the door and fight our way off the ship. The combat is still satisfying and you can even do combo moves now. Slicing through the battle droids is still a lot of fun and fortunately you can still kill your friends. I sliced through Obi-Wan over and over again, so glad they didn’t remove THAT ability.

Once we get off the ship, we have a cutscene of Qui-Gon saving Jar Jar and getting his head rammed against the bottom of the ship over and over . . . to the Imperial March rhythm. That is . . . awesome.

Like the negotiations, this level was short, but it was meant as an introduction. I’ll see you later for Naboo, but first, here’s a little Lego Star Wars celebration.

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Liesel Plays Star Wars Games

September 2024

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